How to play Smash&Clash
Two players alternate turns placing one card on a shared three-by-five board. Captures flip enemy cards when your side value meets or beats theirs. The deck has fifty-one cards (forty-six champions and five effects).
Setup
Shuffle the common deck. Each player draws five cards. Seat A plays from the bottom; seat B from the top. All fifteen tiles start empty.
Playing a character card
Place a character on any empty tile. Check the four orthogonal neighbors (not diagonals). Each neighbor that faces the opponent and is not frozen can be captured if your placed side value is greater than or equal to the neighbor's facing value. Captured cards rotate 180° and count for you immediately. There are no chain captures.
Effect cards
- Boulder — Remove a non-frozen card and every non-frozen card in its row and column.
- Flip — Rotate the entire board 180°; every card changes facing.
- Freeze — Lock one of your cards for the rest of the game.
- Recruit — Steal a non-frozen enemy card and place it on an empty tile as yours.
- Swap — Exchange hands with your opponent.
End of the game
When all fifteen tiles are full, count cards facing each player. Higher total wins. With fifteen tiles, a tie is impossible.
Mutators vs Classic
Mutators (default) adds operator tiles, power tiles, hops, and overrun zones. Classic turns those extras off.
FAQ
Do I need an account? No — open the home page and tap Play.
Where is the tutorial? Use How to Play on the home screen for an interactive walkthrough.